Shadow Lord
Few humans can fathom the secrets of both light and dark magic and retain their sanity. Those that do master that balance become Shadow Lords, existing in the gray area between light and darkness. No longer needing physical weapons, they are intimidating to both friend and foe alike.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Shadow Mage |
Advances to: | |
Cost: | 56 |
HP: | 53 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Shadow Lord |
Abilities: | leadership |
Attacks (damage - count)
astral blade melee | 10 - 3 blade | magical | |
shadow bolt ranged | 13 - 2 cold | magical | |
shadow blast ranged | 8 - 3 impact | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |